Proponents of NWC’s decision claimed that using the same engine would make the game more stable, since most of the bugs had been worked out of the previous games, and that, since the programmers would be more comfortable working with it, they could spend more time on plot development and less on the intricacies of coding for the engine. That argument carried over to Might and Magic VIII: Day of the Destroyer. Ever since Might and Magic VII: For Blood and Honor came out, Might and Magic series fans have been arguing over New World Computing’s decision to retain the same engine they used in Might and Magic VI: The Mandate of Heaven.
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